From a conference I spoke at a few years ago, Nottingham’s Contemporary Screen Narratives. The ideas are still relevant today with many game developers trying to better the narrative potential of their games. My paper ended up evolving and became a chapter in a book with loads of other people who have, like me, been thinking about narrative in media, in different media and across media.
The chapter and book:
‘The Muddle Earth Journey: Brand Consistency and Cross-Media Intertextuality in Game Adaptation’ in Storytelling in the Media Convergence Age: Exploring Screen Narratives – Chapter preview.
The initial slides (with speaker notes):